
Charm System
Battlegrounds 2.0 Mining Sub-Feature: Charm System
🌟 Charm System
📜 Introduction
The Charm System is a powerful sub-system within the Mining Profession that allows players to enhance their characters with supplemental buffs.
By collecting and activating Charms, you unlock stat boosts that can amplify your playstyle, including:
🗡️ Offensive boosts (e.g., increased attack power or critical rate)
🛡️ Defensive buffs (e.g., damage reduction or elemental resistance)
🧪 Utility benefits (e.g., health or energy increase)
These buffs stack with your base stats, making Charms a crucial tool for customizing and optimizing your build.
🛠️ How to Craft Charms
To craft Charms, visit the Charm Manager NPC in the Main Hall 🏛️.

🪨 Required Materials: Ingots
Charms are crafted using Ingots, which are obtained through the Mining Profession:
Aquastone Ingot
Flamestone Ingot
Dragonstone Ingot
Each type of Ingot contributes to crafting different Charm properties, allowing you to tailor buffs for your desired playstyle.
🧭 Charm Classifications
Charms are categorized into three types, each with its own unique benefits:
Offensive Charms
Attack Power, Critical Rate
9 Ingots
Defensive Charms
Damage Reduction, Elemental Resistance
6 Ingots
Utility Charms
Health Increase, etc.
12 Ingots
✅ Important: You can equip one Charm per type simultaneously. For example:
1 Offensive Charm + 1 Defensive Charm + 1 Utility Charm = All effects apply
Duplicates Do Not Stack If you have two of the same type (e.g., 2 Offensive Charms) in your inventory, no effect will apply. Store the extras in your Kafra Storage 🧳.
⚔️ Offensive Charms
Requires 9 Ingots (any combination of Aquastone, Flamestone, Dragonstone).
Random chance to receive a Tier 1, 2, or 3 Offensive Charm—see table below for chances!
No upgrading: You cannot upgrade a Tier 1 Charm into a Tier 2 or Tier 3. Each Charm must be crafted individually.
📝 Example:
Power Charm I cannot be upgraded to Power Charm II.
You must craft a new Charm for a chance at a higher Tier.
📊 Offensive Charms Table
Power Charm
ATK +1%
ATK +3%
ATK +5%
Magic Charm
MATK +1%
MATK +3%
MATK +5%
Range Charm
Range Physical Damage +1%
Range Physical Damage +3%
Range Physical Damage +5%
Critical Charm
Critical Attack Damage +1%
Critical Attack Damage +3%
Critical Attack Damage +5%
🛡️ Defensive Charms
Requires 6 Ingots (any combination).
Random chance for Tier 1, 2, or 3 Defensive Charm—see table below for chances!
No upgrading: Same rules as Offensive Charms apply.
📝 Example:
Neutral Charm I cannot be upgraded to Neutral Charm II.
📊 Defensive Charms Table
Neutral Charm
Decreases damage taken from Neutral elemental attacks by 1%
Decreases damage taken from Neutral elemental attacks by 3%
Decreases damage taken from Neutral elemental attacks by 5%
Water Charm
Decreases damage taken from Water elemental attacks by 1%
Decreases damage taken from Water elemental attacks by 3%
Decreases damage taken from Water elemental attacks by 5%
Earth Charm
Decreases damage taken from Earth elemental attacks by 1%
Decreases damage taken from Earth elemental attacks by 3%
Decreases damage taken from Earth elemental attacks by 5%
Fire Charm
Decreases damage taken from Fire elemental attacks by 1%
Decreases damage taken from Fire elemental attacks by 3%
Decreases damage taken from Fire elemental attacks by 5%
Wind Charm
Decreases damage taken from Wind elemental attacks by 1%
Decreases damage taken from Wind elemental attacks by 3%
Decreases damage taken from Wind elemental attacks by 5%
Poison Charm
Decreases damage taken from Poison elemental attacks by 1%
Decreases damage taken from Poison elemental attacks by 3%
Decreases damage taken from Poison elemental attacks by 5%
Holy Charm
Decreases damage taken from Holy elemental attacks by 1%
Decreases damage taken from Holy elemental attacks by 3%
Decreases damage taken from Holy elemental attacks by 5%
Dark Charm
Decreases damage taken from Dark elemental attacks by 1%
Decreases damage taken from Dark elemental attacks by 3%
Decreases damage taken from Dark elemental attacks by 5%
Ghost Charm
Decreases damage taken from Ghost elemental attacks by 1%
Decreases damage taken from Ghost elemental attacks by 3%
Decreases damage taken from Ghost elemental attacks by 5%
Undead Charm
Decreases damage taken from Undead elemental attacks by 1%
Decreases damage taken from Undead elemental attacks by 3%
Decreases damage taken from Undead elemental attacks by 5%
🔧 Utility Charms
Requires 12 Ingots (any combination).
Random chance for Tier 1, 2, or 3 Utility Charm—see table below for chances!
No upgrading: Same rules apply as above.
📝 Example:
Health Charm I cannot be upgraded to Health Charm II.
📊 Utility Charms Table
Health Charm
Maximum HP +1%
Maximum HP +3%
Maximum HP +5%
Energy Charm
Maximum SP +1%
Maximum SP +3%
Maximum SP +5%
💡 Additional Notes
✨ Charms are designed to supplement your build, not replace core equipment or skills. 🧪 Experiment with different Charm combinations to discover synergies for your class and playstyle! 📈 Stay tuned for future updates, as new Charms and effects may be added over time!
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