Page cover

Charm System

Battlegrounds 2.0 Mining Sub-Feature: Charm System

🌟 Charm System

📜 Introduction

The Charm System is a powerful sub-system within the Mining Profession that allows players to enhance their characters with supplemental buffs.

By collecting and activating Charms, you unlock stat boosts that can amplify your playstyle, including:

  • 🗡️ Offensive boosts (e.g., increased attack power or critical rate)

  • 🛡️ Defensive buffs (e.g., damage reduction or elemental resistance)

  • 🧪 Utility benefits (e.g., health or energy increase)

These buffs stack with your base stats, making Charms a crucial tool for customizing and optimizing your build.


🛠️ How to Craft Charms

To craft Charms, visit the Charm Manager NPC in the Main Hall 🏛️.

🪨 Required Materials: Ingots

Charms are crafted using Ingots, which are obtained through the Mining Profession:

  • Aquastone Ingot

  • Flamestone Ingot

  • Dragonstone Ingot

Each type of Ingot contributes to crafting different Charm properties, allowing you to tailor buffs for your desired playstyle.


🧭 Charm Classifications

Charms are categorized into three types, each with its own unique benefits:

🏷️ Charm Type
🛡️ Example Buffs
🪨 Ingot Requirement

Offensive Charms

Attack Power, Critical Rate

9 Ingots

Defensive Charms

Damage Reduction, Elemental Resistance

6 Ingots

Utility Charms

Health Increase, etc.

12 Ingots


⚔️ Offensive Charms

  • Requires 9 Ingots (any combination of Aquastone, Flamestone, Dragonstone).

  • Random chance to receive a Tier 1, 2, or 3 Offensive Charm—see table below for chances!

  • No upgrading: You cannot upgrade a Tier 1 Charm into a Tier 2 or Tier 3. Each Charm must be crafted individually.

📝 Example:

  • Power Charm I cannot be upgraded to Power Charm II.

  • You must craft a new Charm for a chance at a higher Tier.

📊 Offensive Charms Table

Charm Name
Tier 1 Effect (Low)
Tier 2 Effect (Medium)
Tier 3 Effect (High)

Power Charm

ATK +1%

ATK +3%

ATK +5%

Magic Charm

MATK +1%

MATK +3%

MATK +5%

Range Charm

Range Physical Damage +1%

Range Physical Damage +3%

Range Physical Damage +5%

Critical Charm

Critical Attack Damage +1%

Critical Attack Damage +3%

Critical Attack Damage +5%

🧭 Chance per Tier: T1: 70%, T2: 20%, T3: 10%


🛡️ Defensive Charms

  • Requires 6 Ingots (any combination).

  • Random chance for Tier 1, 2, or 3 Defensive Charm—see table below for chances!

  • No upgrading: Same rules as Offensive Charms apply.

📝 Example:

  • Neutral Charm I cannot be upgraded to Neutral Charm II.

📊 Defensive Charms Table

Charm Name
Tier 1 Effect (Low)
Tier 2 Effect (Medium)
Tier 3 Effect (High)

Neutral Charm

Decreases damage taken from Neutral elemental attacks by 1%

Decreases damage taken from Neutral elemental attacks by 3%

Decreases damage taken from Neutral elemental attacks by 5%

Water Charm

Decreases damage taken from Water elemental attacks by 1%

Decreases damage taken from Water elemental attacks by 3%

Decreases damage taken from Water elemental attacks by 5%

Earth Charm

Decreases damage taken from Earth elemental attacks by 1%

Decreases damage taken from Earth elemental attacks by 3%

Decreases damage taken from Earth elemental attacks by 5%

Fire Charm

Decreases damage taken from Fire elemental attacks by 1%

Decreases damage taken from Fire elemental attacks by 3%

Decreases damage taken from Fire elemental attacks by 5%

Wind Charm

Decreases damage taken from Wind elemental attacks by 1%

Decreases damage taken from Wind elemental attacks by 3%

Decreases damage taken from Wind elemental attacks by 5%

Poison Charm

Decreases damage taken from Poison elemental attacks by 1%

Decreases damage taken from Poison elemental attacks by 3%

Decreases damage taken from Poison elemental attacks by 5%

Holy Charm

Decreases damage taken from Holy elemental attacks by 1%

Decreases damage taken from Holy elemental attacks by 3%

Decreases damage taken from Holy elemental attacks by 5%

Dark Charm

Decreases damage taken from Dark elemental attacks by 1%

Decreases damage taken from Dark elemental attacks by 3%

Decreases damage taken from Dark elemental attacks by 5%

Ghost Charm

Decreases damage taken from Ghost elemental attacks by 1%

Decreases damage taken from Ghost elemental attacks by 3%

Decreases damage taken from Ghost elemental attacks by 5%

Undead Charm

Decreases damage taken from Undead elemental attacks by 1%

Decreases damage taken from Undead elemental attacks by 3%

Decreases damage taken from Undead elemental attacks by 5%

🧭 Chance per Tier: T1: 70%, T2: 20%, T3: 10%


🔧 Utility Charms

  • Requires 12 Ingots (any combination).

  • Random chance for Tier 1, 2, or 3 Utility Charm—see table below for chances!

  • No upgrading: Same rules apply as above.

📝 Example:

  • Health Charm I cannot be upgraded to Health Charm II.

📊 Utility Charms Table

Charm Name
Tier 1 Effect (Low)
Tier 2 Effect (Medium)
Tier 3 Effect (High)

Health Charm

Maximum HP +1%

Maximum HP +3%

Maximum HP +5%

Energy Charm

Maximum SP +1%

Maximum SP +3%

Maximum SP +5%

🧭 Chance per Tier: T1: 70%, T2: 20%, T3: 10%


💡 Additional Notes

✨ Charms are designed to supplement your build, not replace core equipment or skills. 🧪 Experiment with different Charm combinations to discover synergies for your class and playstyle! 📈 Stay tuned for future updates, as new Charms and effects may be added over time!

Last updated