Charm System
Battlegrounds 2.0 Mining Sub-Feature: Charm System
Last updated
Battlegrounds 2.0 Mining Sub-Feature: Charm System
Last updated
The Charm System is a powerful sub-system within the Mining Profession that allows players to enhance their characters with supplemental buffs.
By collecting and activating Charms, you unlock stat boosts that can amplify your playstyle, including:
🗡️ Offensive boosts (e.g., increased attack power or critical rate)
🛡️ Defensive buffs (e.g., damage reduction or elemental resistance)
🧪 Utility benefits (e.g., health or energy increase)
These buffs stack with your base stats, making Charms a crucial tool for customizing and optimizing your build.
To craft Charms, visit the Charm Manager NPC in the Main Hall 🏛️.
Charms are crafted using Ingots, which are obtained through the Mining Profession:
Each type of Ingot contributes to crafting different Charm properties, allowing you to tailor buffs for your desired playstyle.
Charms are categorized into three types, each with its own unique benefits:
Offensive Charms
Attack Power, Critical Rate
9 Ingots
Defensive Charms
Damage Reduction, Elemental Resistance
6 Ingots
Utility Charms
Health Increase, etc.
12 Ingots
✅ Important: You can equip one Charm per type simultaneously. For example:
1 Offensive Charm + 1 Defensive Charm + 1 Utility Charm = All effects apply
Duplicates Do Not Stack If you have two of the same type (e.g., 2 Offensive Charms) in your inventory, no effect will apply. Store the extras in your Kafra Storage 🧳.
Requires 9 Ingots (any combination of Aquastone, Flamestone, Dragonstone).
Random chance to receive a Tier 1, 2, or 3 Offensive Charm—see table below for chances!
No upgrading: You cannot upgrade a Tier 1 Charm into a Tier 2 or Tier 3. Each Charm must be crafted individually.
📝 Example:
Power Charm I cannot be upgraded to Power Charm II.
You must craft a new Charm for a chance at a higher Tier.
ATK +1%
ATK +3%
ATK +5%
MATK +1%
MATK +3%
MATK +5%
Range Physical Damage +1%
Range Physical Damage +3%
Range Physical Damage +5%
Critical Attack Damage +1%
Critical Attack Damage +3%
Critical Attack Damage +5%
Requires 6 Ingots (any combination).
Random chance for Tier 1, 2, or 3 Defensive Charm—see table below for chances!
No upgrading: Same rules as Offensive Charms apply.
📝 Example:
Neutral Charm I cannot be upgraded to Neutral Charm II.
Decreases damage taken from Neutral elemental attacks by 1%
Decreases damage taken from Neutral elemental attacks by 3%
Decreases damage taken from Neutral elemental attacks by 5%
Decreases damage taken from Water elemental attacks by 1%
Decreases damage taken from Water elemental attacks by 3%
Decreases damage taken from Water elemental attacks by 5%
Decreases damage taken from Earth elemental attacks by 1%
Decreases damage taken from Earth elemental attacks by 3%
Decreases damage taken from Earth elemental attacks by 5%
Decreases damage taken from Fire elemental attacks by 1%
Decreases damage taken from Fire elemental attacks by 3%
Decreases damage taken from Fire elemental attacks by 5%
Decreases damage taken from Wind elemental attacks by 1%
Decreases damage taken from Wind elemental attacks by 3%
Decreases damage taken from Wind elemental attacks by 5%
Decreases damage taken from Poison elemental attacks by 1%
Decreases damage taken from Poison elemental attacks by 3%
Decreases damage taken from Poison elemental attacks by 5%
Decreases damage taken from Holy elemental attacks by 1%
Decreases damage taken from Holy elemental attacks by 3%
Decreases damage taken from Holy elemental attacks by 5%
Decreases damage taken from Dark elemental attacks by 1%
Decreases damage taken from Dark elemental attacks by 3%
Decreases damage taken from Dark elemental attacks by 5%
Decreases damage taken from Ghost elemental attacks by 1%
Decreases damage taken from Ghost elemental attacks by 3%
Decreases damage taken from Ghost elemental attacks by 5%
Decreases damage taken from Undead elemental attacks by 1%
Decreases damage taken from Undead elemental attacks by 3%
Decreases damage taken from Undead elemental attacks by 5%
Requires 12 Ingots (any combination).
Random chance for Tier 1, 2, or 3 Utility Charm—see table below for chances!
No upgrading: Same rules apply as above.
📝 Example:
Health Charm I cannot be upgraded to Health Charm II.
Maximum HP +1%
Maximum HP +3%
Maximum HP +5%
Maximum SP +1%
Maximum SP +3%
Maximum SP +5%
✨ Charms are designed to supplement your build, not replace core equipment or skills. 🧪 Experiment with different Charm combinations to discover synergies for your class and playstyle! 📈 Stay tuned for future updates, as new Charms and effects may be added over time!
Aquastone Ingot
Flamestone Ingot
Dragonstone Ingot
Power Charm
Magic Charm
Range Charm
Critical Charm
Neutral Charm
Water Charm
Earth Charm
Fire Charm
Wind Charm
Poison Charm
Holy Charm
Dark Charm
Ghost Charm
Undead Charm
Health Charm
Energy Charm