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  • 🏷️ Item Modifications
  • 📉 Universal 70% Reduction on High-Value Item Sales
  • 🏹 Arrow Adjustments
  • 🃏Card Adjustments
  • 📢 Reminder
  1. ADDITIONAL CUSTOMIZATION

Item Modifications

🏷️ Item Modifications

To improve economic balance and encourage a more thoughtful gameplay loop, we've made adjustments to item selling prices across the board. 💸


📉 Universal 70% Reduction on High-Value Item Sales

Going forward, any item sold to NPC shops with an original selling price over 120 Zeny 💰 will have its price reduced by 70%. This change is designed to keep the in-game economy sustainable while ensuring that rare items and key loot remain valuable.

🎯 Key Points:

  • This change affects all items with a selling price above 120 Zeny 💰.

  • No specific items are exempt; the system applies globally.

  • The goal is to:

    • Reduce passive Zeny generation from bulk-selling common loot.

    • Encourage meaningful farming and resource management.

    • Preserve the value of rare and essential items.

  • You can still sell any item, but the adjusted price will reflect the new balance.

💡 Why This Change?

  • To prevent excessive Zeny inflation and ensure a fairer, more engaging gameplay loop. 🌿

  • To encourage players to focus on valuable loot, refining materials, and meaningful trading.

  • To balance Zeny flow across all stages of the game, especially for high-volume farming areas.


🏹 Arrow Adjustments

All types of Arrows now have a fixed selling price of 1 Zeny 💰, regardless of their original value. This change applies to:

This adjustment is aimed at:

  • Preventing passive Zeny farming through mass arrow sales.

  • Encouraging players to focus on the primary purpose of arrows: combat and strategy, rather than as a source of income.

  • Maintaining economic balance by reducing easy profit avenues.

You can still buy and use arrows normally; only the NPC resale value has changed.


🃏Card Adjustments

Card Adjustments

All Card-Combo effects have been disabled. This means:

  • No bonus effects will be granted when equipping multiple cards that previously worked together in a set (e.g., the Merchant Card-Set will no longer provide additional effects).

  • Each card’s individual effect remains functional and usable.

  • This change is intended to:

    • Prevent overpowered combinations that can lead to balance issues.

    • Encourage players to build their characters more thoughtfully, choosing individual cards for their unique effects.

    • Create a more balanced and engaging gameplay environment for all classes.


📢 Reminder

If you notice unusual price changes, balance concerns, or have suggestions, please let us know through our Discord support channels!

PreviousZeny Taxation PolicyNextLoot & Drop Changes

Last updated 19 days ago

Standard arrows (e.g., Arrow)

Elemental arrows (e.g., Silver Arrow, Fire Arrow, Crystal Arrow, etc.)

Specialty arrows (e.g., Stun Arrow, Sleep Arrow, Curse Arrow, etc.)

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