
Vestment Enchantment
Vestment Enchantment
The Vestment Enchanter NPC, located in Main Hall, offers players the ability to enhance their Shoes and Garments with unique, randomized options. To use this service, the equipment must meet specific refinement requirements. This system provides an opportunity to customize gear with powerful abilities, boosting effectiveness in combat.
Fees and Required Items
Cost: 50,000 Zeny per enchantment attempt.
Re-roll: 80,000 Zeny
The fee and materials required are displayed during each interaction with the NPC, helping players keep track of the costs.
Allowed Equipment
The NPC specializes in enchanting Shoes and Garments. To be eligible for enchantment, the equipment must meet the following requirements:
Shoes: Must be refined to +5 or higher.
Garment: Must be refined to +5 or higher.
Maximum enchantment is 3 slots. After enchanting all slots, then you can re-roll a desired enchanted slot.
Possible Enchantment Options
Each enchantment attempt will randomly apply options to the selected item. The enchantments differ based on the type of equipment and have both Buff Slots (positive effects) and Debuff Slots (negative effects).
Shoes Enchantments
Increase ASPD
1 ~ 5%
- 1 ~ 5%
Increase Max HP
1 ~ 3%
- 1 ~ 3%
Increase Max SP
1 ~ 3%
- 1 ~ 3%
Increase ATK
1 ~ 3%
- 1 ~ 3%
Increase MATK
1 ~ 3%
- 1 ~ 3%
Reduce Casting Time
1 ~ 5%
- 1 ~ 5%
Reduce Skill Delay
1 ~ 5%
- 1 ~ 5%
Increase Healing Effectiveness
1 ~ 15%
- 1 ~ 15%
Increase Received Healing Effectiveness
1 ~ 15%
- 1 ~ 15%
Garment Enchantments
Resistance to Ranged Attacks
1 ~ 3%
- 1 ~ 3%
Resistance to Melee Attacks
1 ~ 3%
- 1 ~ 3%
Resistance to DemiHuman
1 ~ 3%
- 1 ~ 3%
Resistance to Neutral
1 ~ 5%
- 1 ~ 5%
Resistance to Water
1 ~ 5%
- 1 ~ 5%
Resistance to Earth
1 ~ 5%
- 1 ~ 5%
Resistance to Fire
1 ~ 5%
- 1 ~ 5%
Resistance to Wind
1 ~ 5%
- 1 ~ 5%
Resistance to Poison
1 ~ 5%
- 1 ~ 5%
Resistance to Holy
1 ~ 5%
- 1 ~ 5%
Resistance to Dark
1 ~ 5%
- 1 ~ 5%
Resistance to Ghost
1 ~ 5%
- 1 ~ 5%
Resistance to Undead
1 ~ 5%
- 1 ~ 5%
Magic Resistance to Neutral
1 ~ 5%
- 1 ~ 5%
Magic Resistance to Water
1 ~ 5%
- 1 ~ 5%
Magic Resistance to Earth
1 ~ 5%
- 1 ~ 5%
Magic Resistance to Fire
1 ~ 5%
- 1 ~ 5%
Magic Resistance to Wind
1 ~ 5%
- 1 ~ 5%
Magic Resistance to Poison
1 ~ 5%
- 1 ~ 5%
Magic Resistance to Holy
1 ~ 5%
- 1 ~ 5%
Magic Resistance to Dark
1 ~ 5%
- 1 ~ 5%
Magic Resistance to Ghost
1 ~ 5%
- 1 ~ 5%
Magic Resistance to Undead
1 ~ 5%
- 1 ~ 5%
Enchantment Process
Talk to the Vestment Enchanter NPC.
The NPC will check if your Shoes or Garment meets the refinement requirement (+5 or higher).
The required Zeny (100,000) will be deducted. (200,000 if re-roll)
A random enchantment will be applied to your equipment.
You will have the option to attempt to re-enchant only after all slots have been enchanted.
The randomness of the system introduces excitement and allows for multiple attempts to achieve the perfect combination of bonuses.
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