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Armor Enchantment

Armor Enchantment

The Armor Enchant NPC, located in Main Hall, offers players the ability to enhance their armors with unique, randomized options. To use this service, the armor must meet specific refinement requirements. This system provides an opportunity to customize gear with powerful abilities, boosting effectiveness in combat.


How It Works

  1. Armor Check and Requirements:

    • The NPC verifies if the player has an armor equipped and checks if it meets the refinement level requirements:

      • Any armors: Must be refined to +7 or higher.

  2. Material and Zeny Costs:

    • Before proceeding, the NPC displays the required materials and Zeny cost for the enchantment.

    • If the player lacks any required items or Zeny, they are notified, and the enchantment process stops.

  3. Enchantment Process:

    • Upon armor selection, the NPC applies random orbs to the armor, based on predefined tiers.

    • Possible options include bonuses to attack power, magic power, health, and fixed status, with strengths varying by tiers.

    • A maximum of 3 enchantments can be applied to any armors (NOTE: Enchantment will starts at Slot 4 down to Slot 2. Slot 1 is reserved for Card Compound)

  4. Re-Enchant Option:

    • Only after all 3 slots have been enchanted, you can choose to re-enchant a desired enchanted slot.

    • If "Re-Enchant" is selected, the NPC checks if the player still has the required materials and Zeny, allowing players to experiment with different options on the same armor.


Fees and Required Items

  • Cost: 300,000 Zeny per enchantment attempt.

  • Re-roll: 500,000 Zeny

The fee and materials required are displayed during each interaction with the NPC, helping players keep track of the costs.


Possible Charms/Orbs:

Tier 1 - 90% Chance
Tier 2 - 30% Chance
Tier 3 - 5% Chance

STR +1

STR +2

STR +3

AGI +1

AGI +2

AGI +3

VIT +1

VIT +2

VIT +3

INT +1

INT +2

INT +3

DEX +1

DEX +2

DEX +3

LUK +1

LUK +2

LUK +3

ATK +1%

ATK +2%

ATK +3%

MATK +1%

MATK +2%

MATK +3%

MaxHP +1%

MaxHP +2%

MaxHP +3%

Chances to receive Tier 2 and Tier 3 charms are undisclosed. Enchantments, by default, will receive Tier 1.

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